A series of shots from the 'Halperin Hotel' level I had the pleasure of working on as an Environment/Outsource Artist during the production of Dead Island 2.
Responsibilities included:
- Creating advanced greyboxes and generating detailed comprehensive briefs for buildings/assets across the level.
- Foliage rework and optimization/LOD work.
- Generating texture templates for the hotel materials.
- Providing constructive feedback to Outsource vendors.