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Dead Island 2 - Haus Level

A sample of Environment shots I had the pleasure of working on during the production of the 'Haus' expansion for Dead Island 2.
Responsibilities included:
- Authoring the exterior of the Haus mansion and surrounding buildings.
- Ground tile work for the Haus mansion.
- Authoring trim textures and tiling materials.
- Creating various assets including modular asset kits.

Huge thanks to all the artists who also worked on these areas, particularly Andreas Lohse for the whitebox mesh of the Haus mansion and Jesús Blasco for leading the work in the tiled basement environment.